Rimworld combat extended ammo types spreadsheet. ⚠️ Combat Extended: Partial support. They a...
Rimworld combat extended ammo types spreadsheet. ⚠️ Combat Extended: Partial support. They are good against tribals, early pirate raids and animals Jun 1, 2019 · Combat Extended’s ranged combat is fundamentally different from vanilla Rimworld at every level. Dec 2, 2022 · Steam Workshop: RimWorld. o Added 8 new ammo types for 84x246mmR. Aug 8, 2019 · Combat Extended I'm just sitting here staring at the scenario editor trying to figure out which ammo goes into which gun. See below the add-ons. A 100-durability weapon with a 1% chance of losing 1 durability per shot only has an expected lifespan of 10,000 rounds—easily achievable in RimWorld. The damage is self explanatory, more is better. In combat extended (I don't have the CE guns mod I don't think?) I generally start with steel shivs, try to build a choke asap and then fight that way for a while. This is not ideal in multiple ways. Combat Extended adds a plethora of new features to the game, many of which are not immediately apparent. Low-skill rifle user: All remaining shooters using snap shot and full-auto; AK-47; 90-150 FMJ or 30-120 of each ammo type, 2-4 medicine, 1-3 meals, 1-4 frag grenades. xlsx), PDF File (. Aug 10, 2024 · New ammo types: o Added low-velocity variant of 7. Currently I've just been making AP rounds because they're effective against mech cluster and don't seem to do bad against normal people and animals. Is there any way to change a group type of ammo? If i try to use the menu it only does it to one, example of my problem… I researched the weapon but there is no option to craft the mention ammo types. I do understand what hollow point and armor piercing ammunition means, but what about Ion, Conc. Aug 7, 2024 · It goes without saying that all aspects of Combat Extended and the Generic Ammo Experience have full integration, but this mod also patches many, many mods. Aug 22, 2019 · The RimWorld UI and gameplay systems are just not designed for managing so many different ammunition types. 56x45mm NATO bullets for my turrets, and I can see them being either HP, FMJ and AP. *Toggleable in options menu Melee New melee system: New melee stats: critical hit and parry chance. Combat extended performance impact in RimWorld is a critical consideration for players aiming to build resilient, high-performing colonies under sustained pressure. Can't find info about ammo types in this mod. Select the weapon, open the information window, then find the line where it says which ammo it uses and click on it. Jul 7, 2024 · A brief list of features - Multiple ammo types have been made generic! While base Combat Extended itself has a few generic ammo calibers, many ammo types lack generic counterparts. Everything covered by the main mod (plus some more) is also covered by this mod. Additionally, the output of each recipe has been reduced to a more balanced and realistic level. Dec 30, 2025 · Combat Extended - Infinite Ammo Expanded Why would you want this? Infinite ammo exists within Combat Extended, however, to turn it on, you'd have to turn off the ammunition system. Feb 7, 2023 · It is important to note that if you change the ammo type via character editor, the ammo type changes for all weapons of that type. Oct 21, 2019 · I had already assigned the loadout that include ammo and weapon to them , the type of ammo is correct , i also tried to forced them to pickup the ammo . (So I found if you go into mod options while in your world and turn on the Ammo option in CE then que up some ammo for your tank it'll stay there along with any ammo choices you have researched so far. So, if you change your assult rifle to fire sabot rounds, all assult rifles will fire sabot rounds. Add a link to your guide's page here under appropriate section. ? And for what better to use HE ammo? Please help We would like to show you a description here but the site won’t allow us. com/wiki/Weapons Ranged Sidearms Rifles Machine I'm dipping my toes into the combat extended mod for the first time, and I see there's a "generic ammo" option for it which keeps ammo in the game, but reduces the variety of it. We would like to show you a description here but the site won’t allow us. This Steam version only supports the most recent version of Rimworld. (88mm, 120mm, and 280mm) Added new raid strategies with no drop pods for vehicles only. 2. Aug 28, 2022 · This mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended. 1 Combat Extended source (Steam, GitHub, etc. I'm open to all feedback so please do share your opinions about these changes in the comments! Nov 23, 2024 · I started a new game and tried to reload the gun my pawn spawned in with and it wouldnt do that, i changed ammo types and weapons but nothing helped. So i made this mod. This wiki is dedicated to providing easy access to information on core mechanics of the mod, as well as information on weapons, ammunition and more. May 15, 2024 · Adds the ability to create custom CE ammo from various materials. It categorizes ammunition into several types such as charged, railgun There are 6 types of ammo for the rifle, they are made at a loading table. May 4, 2020 · Rimworld version: 1. Does anyone know if Vehicles Framework and Combat Extended are now compatible and if so, what am I missing? It’s seems like no matter what I do my tanks won’t accept any ammo. If you're like me and you only use vanilla weapons, this mod removes 87 different Dec 30, 2025 · Combat Extended - Infinite Ammo Expanded Why would you want this? Infinite ammo exists within Combat Extended, however, to turn it on, you'd have to turn off the ammunition system. Combat Extended - Projectile Stats (2024) - March 2025 rimworld - Free download as Excel Spreadsheet (. 62x51mm NATO how do I reload mechs (combat extended) PC Help/Bug (Mod) I was playing the mechanitor scenario and made some militors but they have the wrong ammo type and there doesn't seem to be a way to change it or add different ammo to their inventory. o Added HEDP rounds to the 30x29mm grenade launcher. e. Combat Extended mod for RimWorld. Check [Combat Extended] how do i know which ammo types are for a gun when looking at it at the scenario editor? Solved! Its really annoying me that i cant easily check which gun uses what ammo but i want to use the ammo system for a bit of diversity Im on 1. 2, I don't know how to create weapons for the Vanilla environment. Combat Extended 7. o Added APCR rounds to 75x350mmR and 76. ie; no shotgun, charged, larger autocannon, or explosive Nov 20, 2020 · If you press the ammo type, it should come up with a list of ammo it can use and their stats, including damage. Contribute to CombatExtended-Continued/CombatExtended development by creating an account on GitHub. Alternatively if you have the ammo already, just check stats of the ammo normally. Like fast rates of fire, heavier damage, higher armor effectiveness and such. This Mod added IWS2000-D (Deep Modification Type, which Ranged weapons require ammo* and can switch between different ammo types such as armor-piercing and high-explosive rounds. ) Nerfed vehicle and vehicle parts box market values. com]. Fighting Centipedes Embrasures Barbed wire Shotgun ammo explained Rifle ammo explained Personally my solution is to set up a run with specific modifiers that mimic combat extended. now all have generic variants! I made a spreadsheet that gathers the statistics and armor piercing capabilities of projectiles in Combat Extended : r/RimWorld r/RimWorld Jan 7, 2022 · Why does every gun need 5 different ammo types? You really can't fit enough incendiary or explosive filler into a sub 100 grain projectile to really do anything. I presume AP stands for amour piercing, therefore better against mechanoids. o Added AP and APRC to 90mm and 76. Added melee weapon tooltip, displaying hit calculations. Personally I love all the different types, my most recent base is defended by 25mm AP-I autocannons that shred up centipedes. Revamped If you click on the "i" button in the weapon information box, it should list the type of bullets that the gun uses. Unlike the vanilla version, which simplifies shooting mechanics, Combat Extended introduces realistic bullet travel, weapon recoil, and armor penetration. I do not have extensive knowledge about combat extended or ammunitions in general. By integrating detailed ballistics, armor systems, and AI enhancements, Combat Extended elevates the tactical depth and realism of combat encounters. Beanbag, less-lethal round, contains a fabric bag packed with lead balls. now all have generic variants! We would like to show you a description here but the site won’t allow us. Supports 12 gauge, 20 gauge, 23x75mmR, . In order to create custom ammunition, you will need to either use the gizmo on the ammo loading tab or use the mod settings. 13 hours ago · Understanding Combat Extended in RimWorld Combat Extended is a comprehensive overhaul of RimWorld’s default combat system. Shouldn't need much micromanagement, just get them decent cover and prioritize groups of them to shoot at threats. - Ammo is harder to produce (less output and requires chemfuel) - Traders have less ammo (supply depends on relations) - Traders do not carry explosive ammo - Ammo is almost a currency (trade price is closer to market value) All changes are optional. AA column is calculated dynamically from text box labeld as "Againts Armor RHA". Aug 28, 2023 · Ammunition for VVE List: For those that Dont have Discord, this is the ammunition list for Vehicles on VVE. Bulldog Main Turret: 75x350mmR Shells Bunsen Flamethrower: Jellied Chemfuel / Jellied Prometheum Highwayman Main Turret: 7. 6 + Odyssey DLC Ammo can now apply modifiers to weapon stats like range, recoil, and muzzle flash. These are 'core' Combat Extended mods. *2 Depends on the caliber. [Combat Extended] how do i know which ammo types are for a gun when looking at it at the scenario editor? Solved! Its really annoying me that i cant easily check which gun uses what ammo but i want to use the ammo system for a bit of diversity Im on 1. Requires a new save, and cannot be removed from existing saves. 6 days ago · This mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended. There are 4 types of shotgun ammo in CE: Slug, a single heavy projectile. Jul 30, 2024 · This mod tries to list all ammo from CE so spoilers! I want to see all ammunititon types, stats and some sorting functionality for combat extended mod. Using Combat Extended without the ammunition option. Apr 6, 2022 · 🔗 Compatibility Vanilla Expanded Framework – works with shield + melee mechanics. As of right now, this mod only includes ammunition that has a FMJ variant that can be made. there are no other mods that would affect this as i only have blueprints and minify everything along Combat Extended mod for RimWorld. txt) or read online for free. 0 “The Final Frontier” Features Support for Rimworld 1. If you click on the "i" button in the weapon information box, it should list the type of bullets that the gun uses. [discord. 492K subscribers in the RimWorld community. Here are the basics. Welcome to Combat Extended Wiki! This wiki contains information on NoImageAvailable's Combat Extended mod for the video game Rimworld. xls / . My first mod. It adjusts all ammunition recipes to require a specific quantity of chemfuel as a propellant. Buckshot shell, contains lead balls shot as a tight spread of 9 pellets. Weapons are the main focus of Combat extended, revamping each of the weapons found on this page: https://rimworldwiki. Contribute to foran7/Rimworld-CombatExtended development by creating an account on GitHub. The rimworld combat extended guide underscores the modâ€TMs transformative impact on RimWorldâ€TMs combat dynamics. but there is no weapon that can fire them? Why are they in the combat extended mod? If this post is a suggestion for the RimWorld game please consider posting in the Typical Tuesday suggestion thread stickied at the top of the subreddit. ? And for what better to use HE ammo? Please help Jul 30, 2024 · This mod tries to list all ammo from CE so spoilers! I want to see all ammunititon types, stats and some sorting functionality for combat extended mod. *1 Unless you have the AP-HE variant of the round, which is only available to the TAC50. im sure they plan to add this Info in game soon but heres the list just incase you need to know now. Discussion, screenshots, and links, get all your RimWorld content here! While you could enable "Simplified ammo system" before, this would basically render you useless against heavy armored enemies (like mechanoids), as it removes AP and HP ammos. I've looked in the gun I want's info section but it says nothing about what ammo type it uses. Rimworld combat extended ammo If you like this, please rate it on the Steam Workshop page. now all have generic variants! Combat Extended, Carrying Multiple Ammo Types Help Is there a way I can easily switch my colonists between using the HP and the AP ammo they're carrying? I'm about to research advanced ammunition and I was wondering if there was an ammo type that was overall much better than the rest including cost to build. 2x385mmR cannon ammosets. I'm open to all feedback so please do share your opinions about these changes in the comments! Dec 14, 2024 · RimWorld All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews RimWorld > Workshop > turkler's Workshop > The Generic Ammo Experience for Combat Extended > Discussions There is a mod that simplifies the ammo types as you describe. Oct 30, 2019 · Where do I make ammunition? I'm not sure which mod made it so I can craft ammunition but it seems well made so I think it might be quite common? If anyone knows where I make the ammunition from this mod it would be really helpful, machining table only has large ammo types like stuff fired from mortars, railguns and rocket launchers. ) Added compatibility with Allow Tool and Ignite Everything mods. In Combat Extended, what are the differences between ammo types? I'm looking at 5. If your pawn has a high enough shooting skill, you can decide which body area to target. Is there a way to use the different ammo types (i. Unlike one-off challenges, extended combat scenarios—characterized by prolonged exposure to enemy raids, resource scarcity, and continuous tactical demands—exert compounding effects on colony productivity, worker morale, and Is there any way to change a group type of ammo? If i try to use the menu it only does it to one, example of my problem… Jul 7, 2024 · A brief list of features - Multiple ammo types have been made generic! While base Combat Extended itself has a few generic ammo calibers, many ammo types lack generic counterparts. AP, HE, EMP) without using the ammo system? The game gets kinda difficult only using the FMJ rounds for guns and I would prefer not having to grind ammo crafting and risking them cooking in storage. (Fixes enemy raids with vehicles with no driver/passenger/gunner when its on drop pods. In other words, the . ): Steam workshop Your operating system: Win10 Your mod list: Harmony Rimworld Main Royals DLC Combat Extended Description Building a turret when disabling the ammo system in the options makes them unable to shoot. You can still find them if you select this box. Sep 11, 2024 · Combat Extended mod for RimWorld. 1. Plaintext is okay for now. Other mods: - Combat Extended Propellant - adds propellant as an Nov 6, 2019 · Ammo Tweaks for Combat Extended Description Discussions 0 Comments 40 Change Notes Award Favorite Combat Extended’s ranged combat is fundamentally different from vanilla Rimworld at every level. Larger calibers will do more damage and have higher AP than smaller ones. This is exemplified by how long it takes to set up a loadout, and having to change it for every colonist every time you change gun / calibre / jacket. After smithing, I give people some gladius+shield and setup people with scavenged guns and ammo around them. Sep 21, 2025 · This mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended. 50-cal FMJ can out-pierce 9mm AP and out-damage 9mm HP at the same time. Those are the methods I use, but I do have some UI mods, so it might be a bit different for you. Mod Options screen You can find I'm about to research advanced ammunition and I was wondering if there was an ammo type that was overall much better than the rest including cost to build. 2618 Combat Extended version: 1. 0 Edit: i found a spreadsheet that allows me to see what gun uses which type of ammo Archived Some items are not possible to include in the game. Be conscious of what kind of ammunition you make (once you find the correct caliber). Spot a compatibility issue? Let me know in comments! Since I've only played in the CE (Combat Extended) environment starting from version 1. The document provides detailed specifications for various types of ammunition, including caliber, ammo type, overall length, diameter, and mass. Contribute to johnsjob/CombatExtendedRimWorld development by creating an account on GitHub. Use with care. gg] Combat Extended completely overhauls combat. As a result, ranged weapons are more complex and varied to patch than the other items listed above, and they require several different components, depending upon their exact nature. EMP round, delivers an electromagnetic pulse on impact. ( [O21] Vehicle Framework compatibility fixed. Descend into a custom combat ammo types spreadsheet going to. ⚠️ Mods that add their own loadout systems will probably conflict. All ammo loaded (crafted) at loading bench. State is not the rimworld Whilst I have researched every bit of research available for guns, I can't seem to craft any ammo, unless it's wooden/steel arrows and some other high explosive stuff. This means that colonists need to consider factors such as cover, firing angles, and ammunition type when engaging Jul 7, 2024 · A brief list of features - Multiple ammo types have been made generic! While base Combat Extended itself has a few generic ammo calibers, many ammo types lack generic counterparts. Original mod author is Sladki [ludeon. Slugs are useful for short-medium range engagements. Visitor to rimworld extended types spreadsheet leaves the shopping experience with a bit optimistic so can light uses less effective if left. Miscellaneous text and whitespace housekeeping. BUT EVERY TIME !!! they put those ammo back after they picked it up immediately I tried many times , they still put it back how can i solve it ?. Now support weighted ammo category spawning for pawnkinds. Aug 16, 2019 · Added new Combat Extended only ammo types. If you ever wanted to use the new features of the mod but didn't like having to micromanage almost 10 different calibers of ammo (with CE Guns), maybe now's the time to give the mod a try. Sep 6, 2023 · EDIT: Nevermind, after you do this any ammo made or spawned in will disappear next tick. Ammo is managed, but CE loadouts may conflict. Nov 30, 2022 · Makes ammunition important. On the right side it will show you the stats of all the ammo types the weapon can use: armor pen, damage per bullet and the type of damage. Searching on the internet I've found two possible solutions (moving CE higher up and deselect any trade mod) but neither one worked for me. Problem with armor piercing? : r/RimWorld r/RimWorld Current search is within r/RimWorld Remove r/RimWorld filter and expand search to all of Reddit Jun 1, 2019 · Combat Extended’s ranged combat is fundamentally different from vanilla Rimworld at every level. I disabled ammo for Combat Extended but my pawns when reloading just don't equip back their weapon and get gunned down, Should I just play without it? It just seems like Combat Extended is one of the most controversial mods since some people hate it and some can't play without it, I just really like the targeting and fire modes, they make sense. Suggestions are generally allowed, but in order to increase suggestion visibility for both the developer and subreddit users the moderators encourage all suggestions to go into the TT thread. In this video we cover all of the changes, mechanics, concepts and preconceptions around Combat Extended and question the sanity of a man who would make a vi Jun 10, 2025 · Not all players welcome such changes, particularly nerf-type adjustments. With the recognition that a large number of definitions are the culprits, I put my eye on the bullet feature of Combat Extended. 50 BMG with Sabot, HE and AP-I types? Archived post. This is probably why the CE Team excluded this feature from default ammunition. Having no ammo options to deal with armored enemies, especially the mechanoids within the mod is a death sentence. pdf), Text File (. Every ammo caliber has different damage and penetration. I’ve noticed in the research table that there are munitions such as 130mm type 63 rockets, SMAW, recoilless rifle shells etc. but there is no weapon that can fire them? Why are they in the combat extended mod? This page will contain advice on CE combat system for new players, various tips and tricks, etc. What about the other types? And what about . 2x539mmR cannon ammosets. It will list damage types and armor penetration statistics. 62x39mm Soviet. It adds completely new shooting and melee mechanics, an inventory system and rebalances the health system. A detailed version of the tooltip, with additional factors, can be toggled in the mod options. Railgun sabots, fuel cells, rocket grenades, etc. My caravans who sell ammunition and shells and stuff carry an absurd amount of stuff and it’s stupid >:c Any help would be great : r/RimWorld r/RimWorld • by brotherhuh_ieetuchch View community ranking Its dumb but in order to see the ammo stats you need to look at the weapon that uses it. Added Anyone else have this issue? Noticed this started happening when I installed combat extended. Mine connected ores, combat extended ammo spreadsheet kill than scopes and type and to the button in a playthrough is just need to cripple unprotected limbs in. This mod is a by-product of research that leads to why Rimworld takes as long as it loads. This is just a rough rule-of-thumb. Removed quality cooldowns, dynamic cooldowns ect and it still wouldnt work Expected behavior What did you expect to happen? Weapon reloads with the ammo type i selected (first being FMJ then Combat extended - using different ammo types I've disabled the ammo feature of CE because I'm still fairly new and I want to gradually increase the difficulty of the game to avoid frustration. You can then turn off the Ammo option in CE again. Feb 18, 2025 · This Mod rebalances ammunition crafting within Combat Extended. Ranged weapons require ammo* and can switch between different ammo types such as armor-piercing and high-explosive rounds. I've reached a point where almost everything other then ship stuff is researched. You can view this information by selecting the ammo, or selecting the gun and clicking on the caliber it uses to get information about that caliber. For best results, swap to whichever ammo type has just enough AP to no longer bounce off the armor of whatever you're shooting. 410 (short barrel and long), and generic ammo mode. I have searched but only managed to find that there's separate research for them. 0 Edit: i found a spreadsheet that allows me to see what gun uses which type of ammo Archived Can't find info about ammo types in this mod. aubj isj fochf unvghv zlkdny mbqgvsz aed kfxo qpb mtkdx